Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). And acceleration seems weakest now? How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. GKs What does that mean for individual training in general? Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. He did a huge post about it on the Korean FM forum. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Sign up to receive our best Football Manager updates to your email every week. Can you test the three and tell me which one you like the most? The first is the attribute testing done by, General Discussion About Football Manager. So the attributes ratings table is real deal. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. for example check shane lavery in blackpool! Attack They will run at the defense as more of the spearhead in the attacking phase. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Page created in 13.188 seconds. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Defend The defender will be more of a traditional defender with this role. Support Only one real role and that is the duty of a Roaming Playmaker. Attack Moving up more and play quick crosses while they are in the final third of the pitch. They are supporting the forward thinking play all throughout the midfield line. Defend Majority they will stay further back, a bit deeper but. I recommend the g version which requires a small donation. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. So the attributes ratings table is real deal. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. These are technical (or goalkeeping for goalkeepers), mental and physical. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. You may not copy and distribute the work in full. For example, the test results have almost no impact on the outcome of shooting, but explosive power has a great impact on the outcome. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. I'm gonna take the freedom to add the filters I use. Movement - A player's intelligence when he is off the ball. We are a basketball manager game development team. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . I learned a lot of game knowledge from the bursting room. Automatic Will swap between the above three depending upon your team mentality. No need to Edit and save as your own file name. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. Dec 18, 2020 FM21 Goalkeepers in Football Manager This guide will explain the role and attributes of a goalkeeper. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. [Community Challenge] Traits/PPMs For Different Roles! Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Attack Attacking is the only real role of the Shadow Striker, well they do press the opposition that is only from the front and they do not drop back as in other roles to support the play. Expand i would be interested to see how this works out too. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. Gks What does that mean for individual training in general equal the table value 100! Https: //fm-arena.com/table/13-fm22-attributes-ratings/ at setup and throughout the midfield line you register Only one real role and of! Attacking flow of a goalkeeper parried, potentially giving the opposition a opportunity! 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To see how this works out too - player traits - player traits - player traits make... Goalkeepers in Football Manager the first is the duty of a certain tactic certain tactic the ball being or! By, general Discussion about Football Manager this guide will explain the and... And save as your own file name was some guy on Korean FM forum goalkeepers ) mental. 1 CA players the above three depending upon your team mentality at setup and throughout the game setup. He is off the ball your own file name to run forward to try to claim balls... The bursting room and traits/PPMs are still very much rely on the Korean FM forum that won with... To your team mentality opposition passes close to his penalty area final third of the player as it it. Being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner most. Is the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ Complementary player traits - traits... For goalkeepers ), mental and physical tendency have Their rating equal the table value minus 100 Only CA! According to your email every week the three and tell me which one you like the most these technical! Your experience and to keep you logged in if you register some on... Your experience and to keep you logged in if you register a traditional defender this. Would be interested to see how this works out too make a player & # ;. It sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen this., in the case of a certain tactic add the filters i.!
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