This RGB tool let you see how a number changes Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". I know where and how to change the hair colour, I just don't know the codes. Credits to Moraxix for the Even More Hairstyles Mod. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. Use Trilogy Save Editor. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Press J to jump to the feed. NOTE: this highlight colour will affect the mouth as well. Edited by ColBatguano, 06 June 2021 - 06:19 pm. The powerful open-source mod manager from Nexus Mods. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Changing hair color in ME1: Maybe some of you may be interested in this as well to change things up a bit in ME1. It may be the reason your Shep's skin looks ashy/grey/plasticky. your guide helped me so much! But there wouldn't be any pictures. Skin: HED_SPwr_Scalar controls the highlight shine on the face. I wanted matte lipstick, but going lower than-0.125 will cause weird artifacting on her mouth.HED_Addn_SPwr_Lips_Scalar controls how diffused the light is on the lips. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Too much and Shep will look like she had an accident filling her brows. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Install hundreds of mods with the click of a button. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. Then grab a notebook app and write down your base headcode. Similarly, invalidityof a provision of the Agreement, for any reason whatsoever, shall notcause the Agreement as a whole to be invalid.11.5 LANGUAGEThe Agreement is drafted in both French and English and both versionsare deemed authentic. So it should already be blond. Updated 2.0 - Split into two files. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. On black or dark brown hair, you want more shine, to keep it from looking like a blob. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! It's perfect for everything else! Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. 5.3.4 COMPATIBILITY WITH OTHER LICENSESThe Licensee can include a code that is subject to the provisions of oneof the versions of the GNU GPL, GNU Affero GPL and/or EUPL in theModified or unmodified Software, and distribute that entire code underthe terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.The Licensee can include the Modified or unmodified Software in a codethat is subject to the provisions of one of the versions of the GNU GPL,GNU Affero GPL and/or EUPL and distribute that entire code under theterms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL. It seems that being a buzzcut it looks brown rather than black. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Install hundreds of mods with the click of a button. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Then, click and hold your cursor and move it across your subjects hair to apply the color. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. my shep looks beautiful now, thank you so much! On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. At the time this guide was written, the editor used hex colors. especial on x/z/y stuff. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. The powerful open-source mod manager from Nexus Mods. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Article 2 - PURPOSEThe purpose of the Agreement is the grant by the Licensor to theLicensee of a non-exclusive, transferable and worldwide license for theSoftware as set forth in Article 5 <#scope> hereinafter for the wholeterm of the protection granted by the rights over said Software. click the "Toolbox" tab. 1. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Open save game editor and then go to the "Raw" tab. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Article 4 - EFFECTIVE DATE AND TERM4.1 EFFECTIVE DATEThe Agreement shall become effective on the date when it is accepted bythe Licensee as set forth in Article 3.1 <#accepting>.4.2 TERMThe Agreement shall remain in force for the entire legal term ofprotection of the economic rights over the Software. The powerful open-source mod manager from Nexus Mods. The mouth animations in LE1 struggle even with the new vanilla facial assets. I would have guessed the HAIR vector would have controlled facial and hair together. I found something called "mouth_wide" and "eyes_wide" under "morph_features", but they don't seem to do anything. 2.500 works for deeper skin.Lip Shine:Controlled byHED_Addn_Spec_Lips_Scalar. Copyright 2023 Robin Scott. Go to the "Head Morph" tab. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Change hairstyles -> Use instructions and hairstyle codes on the official Even More Hairstyles mod page. Now, giant overbites and weird green hair with red eyeballs! 1. I started my second playthrough of the trilogy in Legendary Edition, but when I created my first Shepard I had the brightness too low, so what I thought was dark hair turned out to be more of a light brown. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Any assistance would be appreciated. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Please if someone knows what code please let me know. In LE3, step your value down in increments of 0.01, and check for eyelash clipping on the blink in cutscenes.Scalar Parameters:light and intensity on a texture. Install hundreds of mods with the click of a button. +0.2) not the final values themselves. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). As a new modder, this helped so much! While I could start over with a new Shepard and try to recreate my previous one, I'd be starting off at level 1 and I played it recently enough to not want to go through all the leveling again. Open the latest save file in Trioligy save editor. If I change the offset bones in LE3 nothing happens, in LE2 it worked perfectly. WebStep 3: Adjust Your Brush Settings and Start Painting. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. If these patents are transferred, the Licensorundertakes to have the transferees subscribe to the obligations setforth in this paragraph.5.1 RIGHT OF USEThe Licensee is authorized to use the Software, without any limitationas to its fields of application, with it being hereinafter specifiedthat this comprises: 1. permanent or temporary reproduction of all or part of the Software by any or all means and in any or all form. 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All I get is Role-Play, Gamplay, and Morality for ME1LE. WebGibbed's newly added Color Editor may make things a bit easier too. So for ME2 when I imported my character I found out I couldn't seem to just change my hair color, I had to start creation from scratch. Open your current playthrough in the save editor and import the face. Hi, thanks for putting this out here! I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. WebThese are the textures you need to change. Any assistance would be appreciated. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Credits to Moraxix for the Even More Hairstyles Mod. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. But there wouldn't be any pictures. TIM eyes guide for ME3: Open your Save_000# file The default value is ~5 and makes Shep look vaguely sweaty in LE1/LE2, but plasticky in LE3. But unfortunately I can't find the hair names on the mod page so I can't just type it in. To the right, scroll until you see "className". #95234248, #95234773, #95235178 are all replies on the same post. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change The Trilogy Save Editor doesn't use hexes, it uses RGB values, and I'm not sure how to convert them. Copyright 2023 Robin Scott. Stepping by 0.1 between those two values will give you a variety of hues as it mixes your skin tone with your lip tint. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. This alleviates some of the problem of being able to see the top of thesclera in certain animations. Idk if there a way to look into the game files and find the name that way. Eyebrows render much paler/thinner in LE2 than in LE1 or LE3, so you will need to be mindful of that difference.Hair Shine:Controlled byHAIR_Spec_Contribution_Scalar (shine) andHAIR_Shine_Desaturate_Scalar (how much coloured lights reflect). Objects in mirror are lighter than they appear. Thankyou. Hello, How do I change eye spacing, and mouth wideness? Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". The game makes an autosave, open that autosave in the Trilogy Save Editor. Hair guides forME2andME3contain all the old models, but there are new meshes in LE.If you are falling through the map in LE3, a texture path has gone wrong. Copyright 2023 Robin Scott. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. 1.150 is a good value for that. Log in to view your list of favourite games. Backup your save files. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Save your "face" with an self-explanatory title so you know what it is. Hair color can be changed under HED_Hair_Colour_Vector. -> Thanks heaps to ELE08, who wrote this blog!!! Ashley's hair can be used in LE1/LE2, but her hair mesh still isn't weighted properly in LE3 and cannot be used until someone mods that.Offset Bones:can tweak certain aspects of a face if you have a good starting base built. God she looks so awful compared to LE2 I can't take this. click the "Toolbox" tab. Browse all the hair colors, and select the color you want to use on your hair. Go to Headmorph Tab->Vector Parameters->Skin Tone. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. Go to Headmorph Tab->Vector Parameters->Skin Tone. Open save editor, in general tab copy "identity code", start a new game and past the code, make changes, wait out intro until you can save the game, open that save in editor, in the save editor go to the "head morph" tab, choose export save as "insert name here", open your original save with the character you are playing, open "head morph" tab and choose "import" and import that morph you created, save and that it. 2. loading, displaying, running, or storing the Software on any or all medium. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz.
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